Sunday, July 11, 2010

L'il Spo reviews Toy Story 3 for Xbox

L’il Spo is the pseudonym for my younger son who contributed this guest review after I received a review copy of Toy Story 3 for Xbox 360 from Disney Interactive Studios.

Ever since I can remember, I’ve been a huge Toy Story fan. I saw Toy Story 3 with my dad on opening weekend and thought it was one of the best movies ever. When my mom brought the video game home I thought it might suck because like most games based on kids’ movies, it would be too young for anyone my age or older (I’m almost 12.) Then I started playing it and discovered that one of the modes is good, which would be the Toy Box mode. And the other main mode, which is the actual story, I found kind of dull and not as good as the Toy Box mode. The Toy Box mode I enjoy playing because it has lots of open customization. For example, in order to change what the citizens in Toy Box mode wear and look like, you get to throw them in a store and for someone like me that’s just pure PWNAGE!!!!

The one thing about the game that I really dislike is the fact that it has many long and boring loading sequences. Another thing that surprised me was the fact that there are actually some challenging missions that I might find a tad difficult if were younger. Overall though, I recommend this game to any Toy Story fan who enjoys playing video games. Even so, in some cases I would find similarities between the Toy Box mode and games like SIMS because of all the customization.

I rate this game for the original score I give it a 4 out of 5 stars because although I do love the song You’ve Got a Friend in Me, it’s quite repetitive and can get a bit annoying when playing the game. For graphics, I give it another 4. I thought they were good but not anything that blew my mind. And now for the score for the overall game, I give it a 4.5 out of 5 stars. This is L’il Spo signing off.

P.S. My mom wanted me to tell you this game is also available for the Wii and PlayStation 3.

Full disclosure: Disney Interactive Studios and Xbox are both clients of High Road Communications, my employer. I was not asked to do anything in return for the game.

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